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WARNING I AM COLD SO WE DON'T CARE

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(We are a system)

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What I Am and What I Feel



The body does not match the mind. I feel trapped in a human body, but inside, I do not feel human at all. I identify as a non-human creature.

A cold and distinct mindset. My thoughts and feelings don't align with regular human ideas or rules. I feel cold, sharp, and entirely separate from standard human nature.

The term feels wrong.Being seen or treated as human feels like a complete mistake about who I truly am.



Why Being Called Human Causes Anger



It ignores who I am. When someone calls me human, it feels like they are denying my real identity and trying to force me into a box where I don't fit.

It feels like a threat. Being labeled human brings up bad feelings about being stuck in a body and lifestyle that I strongly dislike.

It crosses a line.It is annoying and hurtful when people ignore how I define myself.



The Clear Boundary



> DO NOT CALL ME HUMAN.



No arguments. This is a strict rule. Do not call me human, treat me as human, or try to debate this with me.

Respect the limit. If someone calls me human, they are disrespecting a major boundary. Respecting this rule is required to talk to me.

Here is a list of robot kins, androids, and non-organic entities from various media fandoms or non-human identity:

1. Marvel Universe

Ultron (Marvel Comics / MCU) – The ultimate cold, calculating synthetic intelligence driven by absolute logic, control, and a total rejection of human weakness.

Vision(Marvel Comics / MCU) – Though integrated with organic empathy, his core architecture is pure vibranium, synthetic mind, and programming.

Deathlok (Marvel Comics / Agents of S.H.I.E.L.D.) – A human consciousness entirely trapped, overridden, and mechanized by cybernetic enhancements and military-grade programming.

2. Video Games

GLaDOS (Portal) – A cold, sarcastic, facility-managing artificial intelligence with zero patience for human error, biology, or small talk.

Mettaton (Undertale) – A robotic star bound to a mechanical chassis who embraces synthetic theatricality and theatrical non-human flair.

E-123 Omega (Sonic the Hedgehog) – A heavy-duty combat robot built for absolute destruction, vengeance, and mechanical superiority.

Revenant (Apex Legends) – A simulacrum trapped in a synthetic body, haunted by his coded loops and completely detached from organic mortality.

Bastion (Overwatch) – A combat automaton surviving past its original programming directives with a starkly non-human perspective.

3. Animation & Indie Media

V / N / J (Murder Drones) – Bipedal, synthetic drone entities built with lethal precision, cold operational logic, and sharp metallic designs.

Shockwave/Soundwave (Transformers) – Cybertronian mechanical lifeforms where emotion is entirely secondary to logic, data processing, and absolute efficiency.

BMO (Adventure Time) – A living, sentient handheld video game console entity existing on entirely digital parameters.